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Why the parts are so big and sloppy designed?

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He's just frustrated because he doesn't know the tricks.

You can't just jump to using programs even if you have experience with another -- it is not a Win standardised world on the outside -, you need to learn it.

Breadboard view is a graphical representation, and to make it more recognisable and satisfying the most cases - it can't do all -, it is projected at a 45º angle from the front, and that limits some stuff.

It is the only Breadboard SW, so this is the best you can get.

EDIT
I think he's complaining that you can't make FZ exactly the same as the real world. It's not a problem for low part counts, but with large ones it hard to make it pin perfect.


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